![]() ![]() If they had just kept that as their consistent setting for the timeline of that mode, I think it would work out a lot better. A lot of what has historically been going on in the multi setting suggests that it's centralized around the time the warning signs of ♥♥♥♥ hitting the fan for Sandrock started popping up. What I would have been happy to see is if they just picked an era and stuck to that. "We decided it wasn't good enough for you guys" feels a bit like saying "well since you all HATE what we're working on, we just won't do anything with it, are you happy now?" Which I can understand the frustration, and the idea of the "compressed timeline" isn't a bad one, but this being a game about day-to-day work and living, that was never going to be a very good framework for that sort of storytelling in the first place I *am* a little.eh.on how they decided to describe the dropping the story. ![]() ![]() I won't be disappointed at them nixxing story in multi as long as there are still overarching goals of some kind to work towards (tbh, the "story" that was already there pretty much felt like a list of building projects instead of a cohesive narrative anyway, so nothing much lost there for my experience with it), but this is not the kind of game that it's fun to play without some sort of concrete goal to work towards, so I would hate to see this mode end up being a pure sandbox-type experience ![]()
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